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The white door animated
The white door animated












He leaves for the NEIGHBOR'S ROOM again, but his adventures are cut short as he has seized control of SUNNY's body and hurls himself off the hospital balcony. If SUNNY falls but fails to persevere, OMORI takes control of SUNNY's mind and finds himself in WHITE SPACE once again. As OMORI turns to face SUNNY, the border and cord vanish, leaving only SUNNY and OMORI in an empty white void as the two begin to fight for control over SUNNY's mind. What few objects were within WHITE SPACE before are gone, leaving only the border of the room, the cord that used to hold the LIGHTBULB, and OMORI himself who stares at where it used to be. OMORI accepts defeat, fading away in SUNNY's arms.įollowing his ill-fated meeting with BASIL in reality, and after reliving his favorite moments through MEMORY LANE, SUNNY finds himself within WHITE SPACE again. Feeling ready to confront the truth, SUNNY smashes the LIGHTBULB on the floor and ends his repression, to the shock of OMORI - SUNNY is then expelled from WHITE SPACE and thrown straight into BLACK SPACE, where he has his final confrontation with SOMETHING. With no door to HEADSPACE present in this case, the only option is to inspect the LIGHTBULB. After SUNNY has reconnected with all of his friends in FARAWAY and found the strength to face his fears, the player is suddenly controlling SUNNY within WHITE SPACE while a separate OMORI watches and shows no apparent desire to fuse with SUNNY this time. In most cases, the player takes control of OMORI while entering WHITE SPACE. SUNNY awakens in WHITE SPACE, ready to confront the truth. The only way forward is to pick the STAB option to force SUNNY to awaken.

the white door animated

The door to the NEIGHBOR'S ROOM, and by extension, the rest of HEADSPACE can be opened, starting OMORI's adventures with his friends.Īs OMORI reaches points in his adventures that bring him uncomfortably close to the awful truth, he will be abruptly pulled back into WHITE SPACE with no companions or any way out, and the LIGHT BULB will pulse with more darkness. He checks his laptop, sketchbook, tissues, and talks to MEWO before hearing "Something fell nearby." He then finds a SHINY KNIFE, which he can equip as his default weapon. The game opens with OMORI standing in WHITE SPACE. OMORI laying on the floor of WHITE SPACE during the start of the PROLOGUE. But as the game nears its end, WHITE SPACE gains more significance. However, even after SUNNY manages to find a short lived peace, his mind continues to plague him with reminders of the truth. WHITE SPACE is where SUNNY takes on the form of OMORI to explore HEADSPACE, and for much of the game this and its nature as a safe place are the only purposes WHITE SPACE serve for the plot. If a lit lightbulb represents "the birth of an idea", then a black lightbulb is "the repression of an idea" - it serves as a visual metaphor of SUNNY's repression of the truth, and its darkness pulses stronger the more the truth begins to leak out in the HEADSPACE, often in the form of SOMETHING. The only thing that ever changes is the LIGHT BULB, a curious object filled with pitch-black darkness instead of light. SUNNY's first encounter with OMORI, beginning his continuous cycle of escapism within Headspace. From there, SUNNY could relive happier times with the dream versions of his friends while exploring HEADSPACE on every occasion. SUNNY's desire to keep himself safe via escapism became strong enough to create an imaginary world known as HEADSPACE. A place to survive, but not to live." Serving as the one constant of the HEADSPACE (if one can even call it part of the HEADSPACE), WHITE SPACE serves as a safe-if-sad place for SUNNY/OMORI to escape from harsh reality and responsibility. The BRANCH CORAL from DEEPER WELL describes it as "an emptiness, a home without warmth. Shortly after the death of MARI four years ago, SUNNY's repression of the truth began with the creation of WHITE SPACE, as well as his alter ego OMORI. OMORI manifesting himself shortly after the creation of WHITE SPACE. Coming into contact with a RED HAND or with the outer extremities of WHITE SPACE will cause the game to fade out and send the player back to the center of the room. Traveling outside of the room in WHITE SPACE spawns RED HANDS that will follow OMORI. A black lightbulb hangs from the ceiling. Everything is bright white there aren't any walls.

the white door animated the white door animated

A LAPTOP, SKETCHBOOK, TISSUE BOX, LIGHTBULB, DOOR, and MEWO are immediately in view.














The white door animated